Mobile

Mobile Development

Background Work on Mobile Is a Privilege, Not a Right

Mobile operating systems restrict background work aggressively to protect battery and performance, and an app that assumes it can run…

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Mobile Development

Mobile Security Is Not Just About the App; It Is About the Device and the User

A mobile app runs on a device the user controls and in an environment the developer does not fully control,…

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Mobile Development

Mobile Networks Are Unreliable by Default, and the App Should Assume So

Mobile connections drop, slow down, and change networks constantly, and an app that assumes a stable connection will fail in…

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Mobile Development

Offline Sync Is a Conflict Resolution Problem, Not a Storage Problem

The hard part of offline sync is not storing data locally — it is deciding what happens when the same…

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Mobile Development

A Push Notification Is an Interruption, and It Should Earn the Right to Interrupt

Push notifications interrupt the user, and a notification that is not relevant or timely is not just ignored — it…

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Mobile Development

App Size Is a Conversion Problem, Not Just a Storage Problem

A large app is more than a storage inconvenience — it is a barrier to download and install, and app…

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Mobile Development

You Cannot Force Users to Update, So Design for a Fragmented User Base

Users update apps on their own schedule, and a significant portion will always be on older versions, so an app…

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Mobile Development

Mobile Analytics Is Only as Good as the Events You Define

Analytics tools are easy to add, but the value comes from the events you define — and poorly defined events…

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Mobile Development

The App Store Review Is a Gate, and the App Should Be Designed to Pass It

App store review is a gate that every release must pass, and an app that is not designed with the…

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Mobile Development

Mobile Performance Is About the User’s Device, Not the Developer’s

An app that runs smoothly on the developer's high-end device may run poorly on the user's older or lower-end device,…

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