A message queue promises to deliver messages, but the promise has terms — at-least-once, at-most-once, ordering, and retries — and…
Read More »System Design
Splitting a system into services makes boundaries expensive to change. Getting them wrong produces a distributed monolith that is harder…
Read More »Splitting a monolith into separate deployable services while leaving them all reading and writing the same database preserves every coupling…
Read More »A load balancer does more than spread traffic — it is the mechanism for handling failures and for managing state,…
Read More »A dependency that is struggling under load gets a flood of retries from every caller treating each failure as transient,…
Read More »Caching improves performance by serving stale data, and the trade-off between freshness and speed should be a deliberate decision, not…
Read More »Event sourcing stores the history of changes rather than the current state, which gives a complete audit trail and the…
Read More »Adding a queue between a fast producer and a slow consumer feels like it solved the throughput mismatch. Without backpressure,…
Read More »Sharding spreads data across many databases to scale, but it moves the problem from one big database to a set…
Read More »Networks fail after the request arrives but before the response returns. Without idempotency, your retry logic is a duplicate-charge generator.
Read More »









